Glitches are as old as gaming itself. Messed up graphics, weird game mechanics, or sometimes straight up errors that make the game impossible to play.

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27 COMMENTS

  1. What about the infinate mass glich from supreme commander 2? that glitch LITERALLY ruined one of the few good RTS games on consoles and its even more retarded how they say its 'part of the game' and 'only fair to use' oohhhhh to fun i have when i beat the cheating little sods.

  2. Personally I’d say fallout 4 had the worst glitches.
    You could be having the best play through ever with hardly any bugs, and then you would ctd. Upon launch you would find that the game would ctd after 5 mins and that no past save was safe. And in the most unlucky cases, you would have to fully remove (including system files) the game from your pc and attempt to install an older version or else it would ctd in any new save.

  3. The first Witcher game shipped with doorway transitions which took one minute or more. But even worse was Fallout New Vegas, which shipped with a bug which gave you a 50/50 chance of crashing to desktop with every doorway transition. And the original Civilization had a bug which allowed you to found cities on glitched spaces in Antarctica which would produce 99+ of every resource and break the game by removing all conceivable challenge.

  4. Two game breaking glitch instants that deserved to be on here for the shear amount of people it hit. 1. Everquest: Shadow of luclin launch bugs. Alright so this is not one but a multitude of bugs that happened when SOE launched the third expansion for the venerable Everquest. What should have been an 8 hours downtime ended up being 74hours since the Servers kept crashing within in minutes of going online do to a number of bugs hidden in the very code for the expansion. 2. World of Warcraft corrupted blood. This bug was SO bad the bleeding CDC have used it as a case study into the spread of a pandemic. And it was caused by people exploiting a bug where in a disease did not get purged from hunter pets if they where dismissed with it.
    Could also have added the Diablo 3 launch Error 37 but since that was technically not an bug but a limitation blizzard have put in place from underestimating the number of people whom would login to battlenet to play the game it can't really be considered a bug.

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