Dead of Winter: Warring Colonies Expansion playing Divide and Conquer main objective 4 players (2 vs. 2).
Dead of Winter playlist:
Thanks to Asmodee for the review copy.
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For colony combat, it seems to me that it would make more sense to effectively do all three "combat stages" simultaneously. That is, before combat, set the combat strength tracker to reflect the number of survivors from each colony at the location along with any modifiers for guns, and then bet bullets and select a combat strategy card. Then reveal your strategy and the bullets you've committed to the fight at the same time as you roll the combat die, and see who won.
You could even put a couple of dice cups in the box, and have each side secretly put the bullets they're committing to combat into the cup along with the combat die, place it face down on the table, and lift it up as you reveal the combat strategy card you selected.
The rulebook does seem to suggest that the whole thing take place in discrete stages, and there may be some reason for that. However, it seems more thematic to me to be able to get into combat and realize that even though you've got more pure strength, you've committed a bunch of combat resources to the wrong strategy, and your opponent has outfoxed you. You can end up in a game of trying to predict the other's strategy based on what resources they had available to them at the start – will they play all in and try to save bullets, or will they play a more conservative strategy and try to overwhelm me with firepower?
As it stands, based on what combat cards each side selects, you may decide that a battle is unwinnable after the first combat "stage", and save your bullets, which seems like less fun to me. Thoughts?
Nice vid. Turn 1 you use your ability in the school to search and keep an extra card twice. You're only allowed to use it once a turn. Pretty OP otherwise 🙂
Lmao, someone likes to talk. Everyone else around the table look bored to death during the long intro XD
So the lady at 1:46:17 although she has 1 survivor, still performs 3 actions, because she forgot to discard one die. She then gets rid off it at 1:59:01. Then at 2:15:20 you didn't flip the hourglass so you should've finished by 2:17:20 , but you proceeded to spend the remaining unused action die.
A couple things to note! (Haven't watched the whole thing yet)
In warring colonies, when playing with 4-5 players, each player starts with 3 survivors instead of 2.
Also, noise tokes from Long Night can simply be flipped like a coin when determining whether to add zombies. No need to roll a die.