History Of / Heroes Of Might and Magic (1995 – 2015)

1. 0:02 Heroes Of Might and Magic (1995)
2. 0:33 Heroes Of Might and Magic II (1996)
3. 1:17 Heroes Of Might and Magic III (1999)
4. 2:06 Heroes Of Might and Magic IV (2002)
5. 2:52 Heroes Of Might and Magic V (2006)
6. 3:39 Heroes Of Might and Magic VI (2011)
7. 4:30 Heroes Of Might and Magic VII (2015)

The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.

On a typical map, players begin a game with one town of a chosen alignment. The number of different alignments varies throughout the series, with the lowest count of four appearing initially in Heroes I and peaking at nine in the Heroes III expansion Armageddon’s Blade. Each town alignment hosts a unique selection of creatures from which the player can build an army. Town alignment also determines other unique traits such as native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.

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26 COMMENTS

  1. Who does a comparison montage of the Heroes games without even showing the overworld for any of the games, nor the town/hubs for any of the games? After all, it only constitutes 50%-60% of gameplay – even more if you're using quick battle.

  2. HoMM 4: good ideas but bad implementation.
    I liked the hero system, the variability, even the story of the campaigns, but from visual perspective it was very undemanding. All that all castles looked the same from the inside, which was one of the strongest features of HoMM 3 that the castles looked so good. Also some creatures were very poorly designed in HoMM 4. Compare Troglodytes, Minotaurs, Meduza, Behemoths or Devils to their HoMM 3 counterparts.
    But as I said before, I liked the hero/item/skill system. Best thing was to fight through the whole map with a single (or couple of) Barbarian heroes. 😀

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