Welcome to another episode of The Besties. This was a huge month for games! Games discussed: SteamWorld Dig 2, Danganronpa 3, Heat Signature, Divinity: Original Sin 2, SNES Classic, Metroid: Samus Returns, Cuphead, Golf Story, Destiny 2.

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20 COMMENTS

  1. 1; where are you getting that " shared health pool" thing about cuphead? I've watched multiple people play & have not seen it. I'm pretty sure you are spreading misinformation.
    2: hi

  2. The last bosses of Cuphead are still perfectly fair. And Dicehead's parrying fight is, frankly, extremely easy. Probably intentionally, considering he's precided by a boss gauntlet.

  3. As someone who grew up with a PS1 there is definitely nostalgia for those games, I'm not saying they hold up or not as I haven't played them in years, but it's a bit silly to say there won't be nostalgia for them just because you don't have it

  4. I’d love to hear what Plante thinks about Guild Wars 2 considering that there isn’t a gear treadmill and that the focus of the MMO is on story and doing group content for mostly cosmetic rewards. I completely agree with his thoughts on MMO culture and how people are encouraged to churn through a game and be put in this cycle of paying for an endgame that’s just a raid one or two nights a week. I don’t think Guild Wars 2 is a perfect game by any means, but it definitely addresses these problems with MMO culture by crafting their systems around this idea that a person’s time investment shouldn’t numerically dictate whether or not they are better at the game than someone with a tighter schedule.

  5. I think the talk about Destiny 2 was one of the best conversations The Besties has had to date. I don't even play/know much about Destiny and I was glued to the conversation. So many different types of players and reasons for playing with very different experiences and all of them were valid. Extremely good stuff.

  6. Something I really dig about SWD2 is that you start with reasonably good vertical traversal tools (wall slide and wall jump specifically). In so many games of the dig-and-mine genre (including SWD1) you spend so much of the early game managing your inventory of ladders or equivalent and making extra sure you always have a path back to the surface, which is a challenge but for me has never been a terribly fun or interesting one.

  7. i am so sick of people saying to put stuff on switch instead of 3DS, especially as someone who doesnt have a switch. im waiting for the switch XL since theres like 5 exclusives max right now

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