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In our latest video we thought it would be a fun idea to indulge the possibility of a Game of Thrones open world RPG.

Footage shown is from Skyrim: The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.

The game’s main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The videogame is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

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33 COMMENTS

  1. The only thing that put me off watching Game of Thrones was some of the scenes are disgusting but the fight scenes, the politics and character stories sound awesome and my friend keeps trying to persuade me into watching it

  2. Great video Fudgemuppet but cant stop thinking that a Bethesda GoT game set in the invasion of the first men era would be incredibly fun

    Imagine being on the boat with other First Men and having to settle a new land filled with Giants Children of the Foorest and their magics .. a wild and primal land

  3. Not to sound like a know it all because I know I am not, I would like to point out that a lot of the problems could be addressed by the Song of Ice and Fire role-playing game. Officially you are to make your own house and your own characters and exist in the world either by playing an original story or like my group has done it by inserting ourselves into the current world. Because of this, who's to say that the game must follow the current story, maybe there are points in the story that you thing you would have liked to change and freedom like that would be something that Bethesda could do. And I mean, this is a video game, should we really accept what is going on here as canon? Couldn't they be able to make a game with the freedom of choice to write the story your own way? Maybe they could set it where you just build your character's appearance and then decide how you want to live? You could go north to take the black, swear your steel to a lord or even break off your own faction as bandits or mercenaries or even your own attempt for the Iron Throne. You do raise some good points however, Bethesda's dialogues would not be suited for the complex politics and unless they implement permadeath, there would be no way to lose the game. Again, I don't know much and I'm definitely not a video game developer so I don't know what limitations there are but these are my thoughts on some of the points you raise.

  4. I'm surprided that the possibility if the story happening in barelly or uncharted past with the children of the forest and co being still around. So we could influence the history and all of that crap.

  5. What about possibly being a lesser lord in one of the seven kingdoms? You chose your house name, origin to earning a seal of Nobility, and basically following a similar build like there was in the Game of Thrones Ascent game App. There you can chose things like Family/duty old gods/New gods honest/Cunning and take it a step further by actually having these choices affect your hold and your position in the kingdom. A family, old gods, and honest Lord/Lady in The North would be relatively viewed well by neighboring lords, but that same style would be taken advantage of in the Westernlands. Instead of it being a Roleplay of a lone hero to save the world, why not it be about a valiant or conniving Lord/Lady who other than being thruster into the wars their great houses fight, but also smaller wars among other lesser houses much like House Forrester vs House Whitehill in the Game of thrones Telltale series.
    Personally, I'd love to Roleplay this. Not only do you play along with the story, but by selecting one of the great houses you potentially have seven stories in one game, and that alone has a lot of replay value. Whether your charging with Robb Stark, Raiding with the Ironborn, or plotting with Cersei to empower her and fill your coffers, it would be a refreshin take on RPGs to for once dare i say it, NOT be the lone hero who saves the day. Because after all, In Game of thrones, there is no lone hero. Unless your Azor Ahai.

  6. I reckon GoT could work as an RPG if it were set a considerable amount of time prior to Aegon's Conquest. Seven warring kingdoms with the ultimate goal of the game being domination of Westeros. It would be a slight break with lore, but then ASOIF's in-universe timeline takes place over many thousands of years, with even the Andal invasion taking place four to six thousand years prior to the events of the show/books, so it isn't too much of a problem.

  7. If they were to do a Game of thrones game for Bethesda the only way to make it work is to have it during the Age of Heroes. The history on what happened there is already wonky and some say it's fiction. The origin of the great houses of Westeroes, the Long Night, the Origin of the Nights watch, the Wall being built etc help it was even said that there were dragons and dragon slayers on Westeros before Aegon the Conqueror and the children of the forest, Giants and wargs were more prominent.

    You could pick your class, First men, Rhoynar, Andal, etc. and be shoved right in the beginning of the Age of Heroes meeting great warriors along your quests like Ser Merwyn the Mirror Shield, Bran the Builder, Durran, and Garth green hand.

  8. It's either going to fuck with the lore, introducing a new story, or it's going to be a story driven action rpg without exploration. I'd prefer the former. I'd rather play as a member of the night's watch, going beyond the wall, killing wildling, beating up fellow misbehaving watch members occasinally meating with Jon Snow rather then being in a fixed role.

  9. I'd like to have different classes. You could choose being a Hedge Knight, sellsword, noble landed Knight, Night's Watchman, Wildling, hell, even a White Walker. Personally, after reading Tales of Dunk and Egg, I'd absolutely love to be a Hedge Knight.

  10. a solution for the gameplay: let the player choose a god to worship. R'hlorr, the Seven, or the Old Gods. Each one could offer the player unique abilities: the red god could give the ability to set the player's sword on fire, and even bring back certain characters for very specific quests. The Seven could be less magical, and instead win the favour of the common people, giving the player a means to amass allies and get through more charisma-based encounters. The Old Gods could offer the power of wargs, letting the player control beasts and even have an animal companion like a direwolf.
    There could be other options; to be a faceless man, for instance, though that would depend on the setting, as anywhere other than braavos would make no sense. The player could also learn skills from maesters, pyromancers, and other scholars of the world. The player could of course choose to follow no gods, which may offer the chance to play outside of the limitations of following a religion; perhaps if worshippers defile their patrons, they loose their powers, but an atheistic character wouldnt have to worry about that.
    Basically I think there are ways to make it interesting, they'd just have to make the magic incredibly specific and role-playing heavy.

  11. It could be an interesting angle to be able to choose from human (South), human (North), Children of the Forest, etc – that would satisfy the ability to be a magic user (CoF), and as for a setting – it could be amazing to see it go to the Land of Always Winter, either before the Long Night (when it wasn't snowed over) or current time. It would also give a larger variety of enemies – wights, white walkers, ice spiders, wight-bears etc. However, that approach does run the risk of losing the GoT feel – but perhaps if this was balanced with being able to explore Westeros and Essos could help – some areas might need to be rank locked (such as the Red Keep) and you can only enter them once you've earned enough reputation points or something … just a few idle thoughts!

  12. This is why I was never keen on seeing a GoT game at all honestly. For me games are fun because they allow for customization and choice, and GoT just doesn't allow for that. No offense to anyone that likes very narrative driven games, but for me the less customization and freedom the more the game sucks. Based on what I've heard of the Witcher it's probably good I haven't played it as I'd probably just be disappointed. I mean there's a reason I've racked up more time in Bethesda games than every other game I've ever played combined and it ain't the story lol.

  13. To be honest, if they had a bigger budget for voice actors and they weren't in the middle of polishing off Bannerlord, I think that Tale World would be the best company to create a Game of Thrones game. Not saying Bethesda or CD;PR couldn't do a good job, but I think for a Game of Thrones game would work best with the way Tale World set up the Mount and Blade series with voice acting and a plot that will unfold like in the show or books, or one you can change if you interact with events in time. Just my humble opinion you guys.

  14. Take the Knights of the Old Republic route and set the game in the distant past. You have the Age of Heroes in Westeros and the Valyrian Empire in Essos to explore. Both eras are shrouded in mystery and are fertile for expansion. It's implied that magic was much more commonplace in the past as well, making mages more viable.

  15. If it's done it needs to be several games, maybe pick a character from every kingdom and one going to the wall. Make them high ranking enough to meet all the big characters so it makes sense. Other than that, game of thrones is story not combat and exploring.

  16. What if you placed it in the age of heroes? Instead of race you pick house, you have magic and dragons back then in essos and westeros, plot could have to do with the first long night (unsure of exact time in the past) along side competing in a house based civil war which all has lore back ground? You'd still get cool house references, I.e. Starks in winterfell as well as some fleshing out of the great legends you hear referenced all the time in GoT. Idk I think it's plausible as long as they go far enough in the past not to be associated with the show/books. All critiques totally valid tho, excellent points!

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