HBO’s new big hit The Last of Us is one of the most successful shows on the television network to date. The fourth episode arrived earlier this week, and fans are really excited about continuing the beautiful and somewhat morbid post-apocalyptic journey. One of the most amazing features that the show has received widespread praise for is its cinematography. The series’ cinematographer Eben Bolter recently talked to The Credits and explained how they made it so effective.
⚔ Join our new PopCulture Discord server and interact with other fans about the Game of Thrones prequel, House of the Dragon 🔥🐲!!
Bolter said, “[Cinematographer] Ksenia [Sereda] set that up in Episode One, which I think was 100 percent handheld. It was a good decision because handheld gives things a documentary-style grounding. When you suddenly put a camera on a stick, it feels like a bit more artifice so we generally defaulted to handheld unless there was a good reason to do something differently.”
“I love constraints,” he said. “Here, you’ve got daylight, you’ve got moonlight, you’ve got fire — three natural resources — and then a finite resource with electricity in certain areas that have generators or the lights are 20 years old so they’re going to be flickering. And you’ve got torches and flashlights. I wanted to lean into these imperfections and make the light feel dirty and mixed and messy and feral.”
“We didn’t want it to look like Michael Bay. Nothing against Michael Bay but with The Last of Us, you always want to dirty it up.”
What do you think of the cinematography of The Last of Us? Tell us in the comments below!
Read Next: The Last of Us cast and crew were banned from using the word ‘zombie’ for Clickers