The witcher 3 Gameplay featuring Free Roam & Combat against Monsters.
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The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.

● PC Specifications:
CPU: Intel Core i5 2500K 4.5 Ghz
GPU: Asus Strix GTX 970 OC
Ram: Kingston HyperX Genesis 2x 8 GB 1600 Mhz DDR3
MB: Gigabyte P67A-UD3P-B3
HDD: 2 x Seagate Barracuda 1 TB (32 MB/7200 RPM SATA III) Raid 0
PSU: FSP Aurum S 500W Gold
OS: Windows 7 Ultimate 64 bit

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20 COMMENTS

  1. You know what, many people have been complaining about Intel lack intelligence vs AMD superior intelligence while gaming.
    Enemy seems dull and half asleep or attack in turn unlike amd where they all attack together.

  2. You are using Nvidia card and no hairWorks on?!
    I'm using Sapphire HD 7950 high setting 1080p full hairWork on with 50+ FPS
    Increase your pagefile to 16GB or more if you have 16GB RAM
    Games pre load data into pagefile for the ram to access it quickly.

  3. Has anyone out there noticed that the soundtrack played in this gameplay from
    15:0815:29, is the exact same thing thats was originally a piece from the Disciples 3 game in this soundtrack: https://www.youtube.com/watch?v=0DxVg3l5LzE,  from
    00:3600:57 ?  I wonder how CD Project RED got their hands on this. I think this soundtrack in the Witcher 3 is slower, and it's in a different key. The song is of course edited. The drums are taken out, some kind of a plucking string instrument is added. Maybe a lute, not sure. But the song ins the same.

  4. Good stuff. Had a ton of fun with this game. You show off the combat well.

    It's a pity one is able to steamroll through everything so easily. I think the difficulty really breaks the immersion. It's way too easy even on the hardest difficulty.

    I wish there was a mod with the 2 following elements:

    1- Make enemies always be between 5 and 10 levels above you (no more running into level 4 monsters at level 30, which makes no sense)

    2- Drastically reduced effectiveness/intensity of all witcher signs (around 50%-70%), so that playing a sign build with low cooldowns and high investment in the magic tree as well as sign intensity actually became meaningful and provided unique benefits (as it stands now you can burn and knockdown just about anyone with little to no point investment).
    If you wanted to incapacitate someone with aard or light them on fire with Igni while using a swordman build, lacking the point distribution in the magic tree, you'd necessarily have to fill your adrenaline points first to get the highest intensity out of the spell.

    I believe these balance changes would improve the challenge and fun of the game tenfold, thereby making more immersive.

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